9 • Escape the Loop

acquired information is the key to escape a story loop

Goals

For the learner to have an opportunity to . . .

  • Identify the elements of cyclical or looping narrative
  • Recognize how distractors prevent discovery
  • Recognize the difference between linear and sequential
  • Assess the interests of the player in perpetuating a cycle
  • Develop strategies to identifying and breaking a loop

Content

The two stories in this module have loops to escape.
  • These stories require discovery of information in order to achieve their goals. Information is like a key to unlock a door. Without it, the reader may continue to loop through events as if in a maze.
  • Distractors are more subtle and consist of paths that eventually loop back. Consequently, comprehension focuses on subtle clues to prevent or break out of the loop, not unlike leaving a trail of breadcrumbs.
In stores such as these, use clues to distinguish discovery from distractor.
  • Distractors may remain available even after a choice has been made.
  • At times, choices have to be made in sequence. Do A in order to do B, leading to C. Missing the sequence may send the reader into a loop.

What do you Think?
  1. How does Tim’s need for work influence his decision-making? How does the player’s interest in being captain distract progress?
  2. If the key to comprehension is attention to detail, how does one know which details to attend to?
  3. Is attending to detail more a matter of gathering facts, finding patterns, or foreseeing what will be needed?